![]() ![]() (I actually take about a third of my wins with planeswalkers and value beatdown) Navigating your opponent's plays, your deck size and life total, and choosing the right anti-hate is really, really cool, and the feeling of piloting a 'true control deck', where your whole 40 is combo, mana and answers is really thrilling to a certain kind of Magicplayer, even if they're not winning every game with the combo. It's kind of like Nephalia Drownyard except you Doomsday and win the next turn.īut why on earth would you build this into your cube? Tyler above hits the nail on the head - if your playgroup has a 'combo hombre' (combombre), they'll find the archetype incredibly fulfilling and may end up building different piles all night. In my environment it exists most frequently as a combo-control deck, which positions it to use either proactive discard or reactive counters to protect the combo, letting the combo itself slot nicely in as a (two cards of deck space) solitary control wincon. The OG kill is Lotus into Doomsday with a pile of Recall, Lotus, Mana Vault, Mind's Desire, Beacon of Destruction for 20 damage - so elegant! - but Doomsday decks have killed in a number of ways, and it's this flexibility that I think makes it so well-suited for Cube.Īs an agnostic combo tutor, Doomsday best enables either Storm kills at higher power levels or Laboratory Maniac self-mill in environments with less fast mana but serviceably tutors up Twin combo, Vault-Key, or any other multi-card game-winning interaction. There's a Legacy port of it (using LED instead) which is where most of my knowledge comes from, but it's a different beast without Lotus and Yawgwill. As Cube designers, we should always strive to increase our drafters’ net fun, but significant trial and error have failed to introduce a more consistent, less alienating spell-based combo archetype.ĭoomsday in Constructed was originally a Vintage combo deck that used Black Lotus to pull off some really quick combo kills. Even then, the enablers that let it come together (kill cards, tutors, card-draw, big or fast mana, Power/proximate Power like Time Spiral or YawgWill) must be ‘just so’ or the deck will fizzle. ![]() A viable Storm is difficult to assemble in draft, and diluting your Cube to the point that it’s a regular event is exceptionally disruptive to every other viable deck available. Even if they get a really strong Storm deck, it’s just not consistent enough, and if it is, nobody else has a chance (or fun). They’ll have a shitty night, and associate your Cube with shitty games. If you aren’t drafting every card in your cube, there’s a real chance you’re punishing your Storm drafter for literally no reason when they can’t get the critical piece they need. There is room for an oblique and challenging combo deck in all of our formats, but when many of our playgroups meet infrequently (and the others draft often enough to experience these improbable feel-bads), it is our duty as designers to ensure our players enjoy the game experience. Experienced players fare little better either trying and failing to assemble Storm themselves or lacking the density of stack/hand interaction to compete, especially if the Storm deck Duresses first (as, to be frank, it should). This uninteractivity alienates new players, who often can’t identify where they went wrong (we’ve all seen the 5- and 6-drop-heavy wraths-and-dragons First Cube Deck almost as many times as we’ve rolled over it I bet!). Because Storm fights on an axis traditional “fair” Cube decks don’t (and other unfair decks can’t compete on) we lose the delicate lattice of unintended synergies that builds the format we love, and instead play a worse version of the dullest Modern matchups. ![]() The other player might as well ”F6” and go to the bathroom, or eat something. This reduces a significant number of Storm games from “does he have the answer” to “will I pull it off”, to which the infuriating answer is “no, probably not”. Few decks at the Cube table have the density of stack-based interaction, proactive discard, or permanent-based hate to stop the Storm deck once it finally gets rolling. Storm is problematic in Cube for X major reasons and a billion minor ones. ![]()
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